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author | erdgeist <erdgeist@erdgeist.org> | 2023-05-26 00:06:06 +0200 |
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committer | erdgeist <erdgeist@erdgeist.org> | 2023-05-26 00:06:06 +0200 |
commit | 825d3442c320c5567317109947c8d1267704645b (patch) | |
tree | f803c4c3524b1633cb6fef978d1e6c560fb2b1bb /CCCB Display/SceneDelegate.swift |
Initial Commit
Diffstat (limited to 'CCCB Display/SceneDelegate.swift')
-rw-r--r-- | CCCB Display/SceneDelegate.swift | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/CCCB Display/SceneDelegate.swift b/CCCB Display/SceneDelegate.swift new file mode 100644 index 0000000..2d9089a --- /dev/null +++ b/CCCB Display/SceneDelegate.swift | |||
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1 | // | ||
2 | // SceneDelegate.swift | ||
3 | // CCCB Display | ||
4 | // | ||
5 | // Created by Dirk Engling on 26.05.23. | ||
6 | // | ||
7 | |||
8 | import UIKit | ||
9 | |||
10 | class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
11 | |||
12 | var window: UIWindow? | ||
13 | |||
14 | |||
15 | func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
16 | // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
17 | // If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
18 | // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
19 | guard let _ = (scene as? UIWindowScene) else { return } | ||
20 | } | ||
21 | |||
22 | func sceneDidDisconnect(_ scene: UIScene) { | ||
23 | // Called as the scene is being released by the system. | ||
24 | // This occurs shortly after the scene enters the background, or when its session is discarded. | ||
25 | // Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
26 | // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
27 | } | ||
28 | |||
29 | func sceneDidBecomeActive(_ scene: UIScene) { | ||
30 | // Called when the scene has moved from an inactive state to an active state. | ||
31 | // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
32 | } | ||
33 | |||
34 | func sceneWillResignActive(_ scene: UIScene) { | ||
35 | // Called when the scene will move from an active state to an inactive state. | ||
36 | // This may occur due to temporary interruptions (ex. an incoming phone call). | ||
37 | } | ||
38 | |||
39 | func sceneWillEnterForeground(_ scene: UIScene) { | ||
40 | // Called as the scene transitions from the background to the foreground. | ||
41 | // Use this method to undo the changes made on entering the background. | ||
42 | } | ||
43 | |||
44 | func sceneDidEnterBackground(_ scene: UIScene) { | ||
45 | // Called as the scene transitions from the foreground to the background. | ||
46 | // Use this method to save data, release shared resources, and store enough scene-specific state information | ||
47 | // to restore the scene back to its current state. | ||
48 | } | ||
49 | |||
50 | |||
51 | } | ||
52 | |||